Data and Performance
How do we ensure your child is receiving the very best education possible?
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As a new academy school, we have not yet been inspected by Ofsted and MANY changes have occurred since the last inspection in January 2017, which can be viewed here.
We have a robust self-evaluation system in place and constantly strive for excellence.
Our staff are highly motivated in making our school a hub for learning where all children are able to achieve.
How do we self evaluate?
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Child Centred Plans
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Data Analysis
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Observation of Teaching & Learning
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Peer to Peer Coaching
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Work Scrutiny
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Pupil Progress Meetings
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Continuing Professional Development (CPD)
Our School Improvement Goals
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To develop outstanding behaviour for learning
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To refine our curriculum design
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To fully embed English Mastery
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To fully embed Maths Mastery
What this looks like in the classroom
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A minimum of "Good" teaching throughout the school
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Quality resources
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Consistency in all areas
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Outward thinking learning themes
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Good attainment
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Good progress
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Parent/Carer and school collaboration
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Examples of both our learning values and Christian values in action
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Children being Ready, Respectful, Safe
2018-2019 Data Headlines
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End of Key Stage 2
Writing: 90.1% of children reached Age-Related Expectation, 18.2% of whom achieved Greater Depth
Reading: 100% of children reached Age-Related Expectation, 63.6% of whom achieved Greater Depth
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Maths: 90.1% of children reached Age-Related Expectation, 18.2% of whom achieved Greater Depth
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SPaG: 90.1% of children reached Age-Related Expectation, 45.5% of whom achieved Greater Depth
Design and Technology at Kiveton Park Meadows Junior School
At Kiveton Park Meadows, Design and Technology is an exciting part of our learning journey. Our curriculum inspires creativity, innovation, and practical problem-solving, helping children understand how design and technology shape the world around them.
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Our Goals
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Through our structured DT curriculum, we encourage pupils to design, make, and evaluate products with growing independence. Children develop problem-solving and critical thinking skills, exploring a variety of materials, techniques, and technologies. By engaging with real-world challenges, pupils learn to think creatively, collaborate effectively, and apply their knowledge to purposeful projects..
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Why Design and Technology Matters
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Design and Technology fosters creativity, practical skills, and innovation. Children learn to approach challenges methodically, consider the needs of users, and create solutions that have real-world applications. These experiences build confidence, teamwork, and critical thinking, equipping pupils with skills that will benefit them throughout school and beyond.
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Our Design and Technology Curriculum
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Design and Technology is taught through thematic units that integrate practical skills, creative thinking, and subject knowledge. Units include problem-solving projects and hands-on activities that encourage exploration, experimentation, and teamwork. Our curriculum ensures a clear progression of skills across the school.
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How Design and Technology is Taught
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Lessons combine skill development, design thinking, and practical “design and make” projects. Pupils explore a range of materials and techniques, including food technology, mechanisms, textiles, structures, and electronics.
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What We Learn
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Pupils study and create using:
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Mechanisms, sliders, and levers
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Structures and textiles
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Food technology
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Electronics
Children complete DT projects for specific “clients” or challenges, allowing them to experiment, evaluate, and refine their designs before producing final pieces.
Supporting Every Learner
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Our DT curriculum is inclusive. Adaptations for pupils with SEND or additional needs include sensory activities with varied textures (fabric, wood, clay), visual step-by-step guides, structured templates, and collaborative projects. These ensure all children can engage fully, build confidence, and develop problem-solving and creative skills.
Pupil Voice
“The things that we create are fun and we can add our own personal touches!”
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“I enjoyed tasting everyone’s Full of Beans creations and seeing how different they all were.”
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“We made prototypes of our zoetropes, which helped us make our final piece even better.”
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“I learned how small changes in my catapult could make it go farther—it felt like real engineering!”
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Showcase
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